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sushi world

social game

My latest project while working at InnoWate, was social network game called Sushi World. I was responsible for creating game engine and writing client side game core (game process, initial UI, AI, building restaurant mode etc.). After other colleagues joined in, I continued to improve engine and engine related game parts.

Everything on client side was written on Flex (Actionscript 3). Main engine features are:

- dynamic loading and generation of objects and tiles
- most objects are real 3D objects that are pre-cached in runtime with different textures
- all characters are 3D objects with skeletal animation (with pre-cache)
- support for texture animations (with pre-cache)
- support for 2D sprite animations (with pre-cache)
- advanced multi-layered tile-map levels with multiple rooms + external environment.
- great performance

Most important - remember, this is Flash !

Game can be played on several social networks:
Facebook, vkontakte.ru, odnoklassniki.ru